The problem of rotation stopping when hitting the screen border is a minor yet extremely annoying problem with WebGL. In order to circumvent it, use an action and reposition the mouse during the animation.
A tutorial in-game will explain these inputs and some of their applications, along with player health and stamina.
User Guide:
Main Menu
The main menu offers levels (singular tragically) via "PLAY", and short tutorials via "TUTORIAL".
Tutorial
This tutorial explains important game mechanics, which you must demonstrate a basic understanding of to pass. Five stages cover different topics; basic movement, stamina and dodging, light attacks, heavy attacks, health, and healing. The right panel displays a task that needs to be completed to move to the next stage and includes illustrations of relevant controls, explanations, and sometimes advice.
Level
Before playing level, it is recommended that you complete the tutorial, as otherwise, it may be frustrating. The actual content is rather bland due to the development focusing on systems. If you find it difficult, remember to be patient and watch your opponents. The enemies fight recklessly, so their actions are easily exploited, but they can do real damage if they catch you.
A win-win condition
I guess it works, you have to defeat every enemy in order to complete the stage.
Death
You must heal between fights or run away to buy time. Remember to pause via "E" to take a break or revisit the tutorial by exiting to the main menu if your health completely depletes.
Misc Info:
You can find references and other relevant information in the Documentation devlog.
Additional Features
The following is a list of any features that have been added. I'm not sure if some count, so I'll leave it up to the marker.
- Music (Not SFX)
- Character Art
- Title Art
- UI Art
- Help Screen = Tutorial Level, I assume
- Artificial Intelligence
Routes are formed using markers representing places the player has been, not sure if that counts (doesn't use traditional nodes).
Does having both a tutorial and a main level count as multiple levels?
It has an end-game screen without any feedback, which restarts/switches the scene without any input (weirdly, it is two halved points in one).